Tuesday, December 1, 2009

DO not pop the balloon

Preparation:
Game organizer needs to have at least one balloon and put lots of tape on the balloon (make it not too long and in big quantity)

Teams and Groups:
The game is individual games

Rules and How-to:
Every individual pulls tape off the balloon. Whoever pulls the tape and pop the balloons lose the game.

Friday, April 11, 2008

How Well Do You Know Your Friends?

This group game is played individually, but the points are for the group.

Preparation:
  • game organizer needs to prepare and ask some questions to different people beforehand
  • game organizer can ask the questions to players
  • game organizer can ask the questions to the people all players know
  • players can answer the questions, but they are not allowed to participate in the specific question where their answers are used
Teams and Groups:
  • Divide into 2 or more groups
  • Although the point is given to the group, everyone can speak up (ie, no group representative)
Rules and How-to:
  1. Everyone can answer multiple times for one question
  2. Whoever gives the correct answers the first time gains the point for their group
Examples:
  • X has been to 7 countries in his life. The countries are America, Canada, Australia, Malaysia, Indonesia, Singapore, and __________ (choose the least obvious one for people to guess)

  • This year, Y had a nightmare that woke him up in the middle of the night. He dreamt that he was chased by ___________

  • Every day, X will ___________ before she turns on the computer.
Additional Notes:
  • This game can be played as an ice-breaker as well.

Thursday, April 10, 2008

Guess the Acts

Preparation:
  • game organizer needs to prepare large papers with act-able nouns written on it
  • the paper and font size depends on the room and the number of people playing
Teams and Groups:
  • one person needs to MC this game
  • all players are divided into 2 or more groups of 5-8 people each
Rules and How-to:
  1. for each group, one person be the 'guess-er'
  2. the 'guess-er' sits facing other group members
  3. other group members will form a line facing the 'guess-er'
  4. the MC stands behind the 'guess-er' and holding the papers with act-able noun
  5. the MC will show the papers one at a time
  6. other group members take turn in acting the words on the paper
  7. the 'guess-er' will guess what's written on the paper
  8. for each correct guess, the group gets a 10 points
  9. one round contains at most "the total actor within group x 10" points
  10. a group loses its turn if the 'guess-er' cannot guess a word within 5 seconds
Variations:
  • you can add non-act-able nouns for prank (or for really hard questions), such as carbon dioxide, oxygen, cholesterol, cold weather, etc

  • if you have a small group, an actor can sit beside the guess-er and help to guess the words after his/her turn to act. Then if all guess-ers cannot guess certain word, then the actor for that word is punished.

  • if you have a small group, you can make simple sentence and ask each member to act each words. You might have verbs or adjective, but the fact that it's a sentence should serve as a clue for the 'guess-er'. Of course, this is harder than the usual version.

Wednesday, April 9, 2008

Connect the Words

Preparation:
  • no preparation needed
  • no props needed
Teams and Groups:
  • this is an individual game; everyone is a group by themselves
  • this game is best played by a group of 5-10 people
Rules and How-to:
  1. let all players stand in one big circle
  2. decide who starts first by paper-rock-scissors
  3. the first player decides on what word to start with, and connect it to another related word
  4. the next player take the word from the last player to another related words
  5. words should not repeat
  6. go around the circle until somebody stumbles
  7. every turn takes 4 beats
    1 - 'previous word'
    2 - 'connects to'
    3 - 'related word'
    4 - thinking time
  8. there is no additional 'thinking time' (no pause)
  9. words do not need to rhyme; they only need to relate
Starting the Game:
  • one - two - three - four
    start with names, connect the words!
  • ps: you can use any phrase to introduce the start of the game
Example:
  • plates connect to food
  • food connects to pizza
  • pizza connects to hockey
  • hockey connects to skating
  • skating connects to ...

Monday, April 7, 2008

Welcome to Make It Fun, Please

A lot of things we need to do in life is required for us. We have to go to school and study hard when we were kids, even though it's no fun. My mom made me practice piano every day while my friends were out playing. My husband is forcing me to eat vegetables although he knows I am "allergic" to veggies.

Of course, I am reaping the benefits of doing the above no-fun activities. But when I was going through it, it was a constant struggle between what I really wanted and what I was supposed to do.

This site is dedicated for ways to make all those experiences fun. Hopefully somebody will find this helpful in their quest to enjoy a currently-non-enjoyable activity.